Course · AI for Productivity

Claude Design

Create, refine and deliver graphics, decks, prototypes and websites.

  • 1 free lesson every day
  • Verifiable certificate on completion
  • From First Maker up to Claude Designer
  • Personalized to you

Start learning today

Free to start — your first lesson is 5 minutes.

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Explained in 16 languages

Learn Claude Design in the language you think in

The interface, Kai and lesson explanations adapt to your language. Focus on directing, refining and delivering designs—not translating instructions.

EnglishSrpskiHrvatskiУкраїнськаБългарскиRomânăDeutschEspañolFrançaisTürkçePolskiItalianoTiếng ViệtPortuguêsРусскийქართულიBahasa Indonesia

Why design attempts stall

A good first result is not the same as a repeatable process

Your prompts produce random results

You describe what you want, but Claude misses the layout, style or purpose. You are left rewriting the whole prompt.

Every edit breaks something else

You ask for one small change and lose details that were already working. Focused revision feels harder than starting over.

Tutorials stop at the first graphic

You can follow a demo, but presentations, campaigns, prototypes and responsive pages still feel out of reach.

Your designs do not stay consistent

Colors, type and layout drift between assets. You need a reusable system, not another isolated design.

Your path to mastery

Start at your real level. Keep going until Claude Design feels natural.

A short placement skips what you already know. From there, five-minute lessons build from clear direction and focused edits to reusable systems, prototypes and responsive pages.

Which description sounds most like you today?

Today
1 month
Mastery
First MakerPrompt DirectorStyle BuilderStory DesignerExperience BuilderClaude Designer

Today

You have an idea, but you are not sure how to turn it into a useful design in Claude.

In 1 month

With a daily five-minute lesson, you can learn to give clearer direction, compare layouts and make focused edits.

At mastery

You can independently create, test, refine and deliver graphics, decks, campaigns, prototypes and responsive pages.

Find your Claude Design level in about two minutes

Skip familiar material and begin with the skill that will move your work forward.

How it works

A direct route from your current skills to mastery

You are assessed, taught and verified. The course keeps adapting beyond each plateau until you reach the top of the scale.

Find your starting level

A roughly two-minute placement checks what you can already do. Demonstrated skills are skipped, so you do not repeat beginner material.

Practice with Kai

Work through personalized five-minute lessons. Kai answers questions, corrects kindly and helps you rehearse real design decisions and revisions.

Verify your skills

Complete assessed work to confirm your level. At mastery, you earn a verifiable, shareable certificate backed by demonstrated skills—not watch time.

Example course certificate

Inside each lesson

Practice the decisions real Claude Design work requires

Lessons stay short, but the work is concrete: direct the design, inspect the result, revise with purpose and prepare it for use.

Hands-on prompt exercises

Write directions for graphics, slides, campaign assets, mobile prototypes and responsive pages, then improve the result through focused prompts.

Worked design examples

See how a vague request becomes a useful brief with a clear audience, message, format, style and constraint.

Scenario practice with Kai

Ask Kai to act as a client, reviewer or teammate while you explain choices, handle feedback and plan revisions.

Interactive checks

Choose the stronger prompt, spot inconsistent styling and decide which edit will fix the problem without disturbing the rest.

Spaced-repetition review

Key prompting, editing and testing decisions return just before you are likely to forget them.

Custom lessons on demand

Create a focused lesson for the exact graphic, deck, prototype or page you need to make next.

Built around your work

The course adapts instead of making you follow one fixed path

Kampster uses your demonstrated skills, memory, questions and goals to decide what you should practice next.

The Kampster engine

Your design gaps

Placement and lesson checks identify whether you need work on direction, editing, reusable styles, storytelling, interaction or delivery.

Your memory

Important techniques return at the right time, while material you retain stays out of the way.

Your questions

Kai explains an idea another way, reviews your reasoning and keeps responding until the decision makes sense.

Your real projects

Examples and practice can reflect the social graphics, presentations, campaigns, prototypes or pages you actually want to create.

11 modules · 30 lessons

The next design skill arrives when you are ready for it

Begin with your first graphic and clearer direction. Then move through editing, reusable style systems, presentations, campaigns, mobile prototypes, responsive pages, movement and an original final project. The full curriculum is available without becoming a fixed pile of homework: placement and progress determine what comes next.

01

Make your first design

Let’s make your first graphic and try a few changes together.

02

Give Claude a useful direction

Let’s try a few ways to get closer to the design you have in mind.

03

Explore and edit

Let’s try another layout, tidy the details, and take your graphic out of Claude.

04

Shape your project

We've shown Daylight in a graphic. Now let's make the screen someone would actually use.

05

Make your style reusable

Let's give your next design a head start—with the colors, type and details you already like.

06

Tell your story in slides

Let's turn your idea into a presentation you'd actually want to show someone.

07

Create a campaign

Let’s turn that first social graphic into something you could use in a campaign: one square image and one landscape banner, with the same message and style.

08

Design a mobile experience

Let’s go beyond pictures. We’ll build a small mobile prototype, give it your style, and try the buttons ourselves.

09

Build a responsive page

Let’s give your idea a home: a page someone can read, explore and try.

10

Bring a change to life

Let’s try a small bit of movement and see whether it helps.

11

Finish something of your own

Let’s finish a piece you want to use, then make something that’s completely yours.

A lesson for the task in front of you

Turn a real design problem into practice in about 30 seconds

Ask for a lesson such as “Make my campaign assets consistent,” “Refine this mobile onboarding screen,” “Turn my idea into a five-slide deck,” “Improve this page on small screens,” or “Add motion without distracting users.” Kai builds focused practice around that scenario.

Make my campaign assets consistent

Whatever’s coming up — the lesson exists before your coffee’s ready.

Questions, answered

What to expect from Claude Design

No. The course begins with making a first graphic and learning how to give Claude useful direction. If you already have design skills, the placement checks them and skips material you can demonstrate.

No coding background is required to begin. You will learn how to direct and test mobile prototypes and responsive pages in Claude through practical exercises.

A daily lesson takes about five minutes. You can do more, but a consistent five-minute habit is enough to keep progressing and lets spaced repetition work as intended.

The roughly two-minute placement finds your current level. Skills you demonstrate are skipped, and later lessons continue adapting as you progress.

No. It keeps adapting past each plateau until you reach the top of the proficiency scale. Your pace depends on your starting point, consistency and assessed performance.

It records skills verified through assessment. It is shareable and verifiable, and it reflects demonstrated Claude Design capability rather than videos watched or time spent.

Keep exploring

Similar courses

Claude Design leaderboard

See who is turning clear direction into finished work

The leaderboard reflects progress through assessed Claude Design skills, from first graphics to complete, tested projects.

S

Sara

0 / 100

2
Stanko

Stanko

0 / 100

1
D

Dd

0 / 100

3
4
Milos
Milos0 / 100
5
B
B0 / 100
6
S
Simona0 / 100
7
M
Milan0 / 100
8
B
Boxy0 / 100
9
A
Alex0 / 100
10
N
Nevena0 / 100

Find your level and make your next design useful

Start with a short placement. Skip what you know. Keep building until you reach Claude Design mastery.

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